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您現在的位置:網站首頁 >> 專業繪圖 >> 3D動畫CADCAMCAE >> 碟片詳情
SITNI SATI FUMEFX V2.1A FOR 3DS MAX 2011 氣態流體動力學模擬插件 英文破解版
碟片編號:CID5475
碟片數量:1片
銷售價格:200
瀏覽次數:10205

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軟體名稱:SITNI SATI FUMEFX V2.1A FOR 3DS MAX 2011 氣態流體動力學模擬插件 英文破解版
語系版本:英文破解版
光碟片數: 單片裝
破解說明:
系統支援: Windows XP/Vista/7
軟體類型:氣態流體動力學模擬插件
硬體需求:PC
更新日期:2010-12-08
官方網站:http://www.afterworks.com/
中文網站:
軟體簡介:
銷售價格:$80元
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XYZ軟體急先鋒(http://www.xyz168.net)
 




破解說明:請使用\Crack 目錄下的XF-DCPFLICS20-KG序號機產生序號
具體說明請參閱crack目錄下的Install.txt

FumeFX是一款強大的流體動力學模擬插件,其強大的流體動力學引擎可以類比
出真實的火、煙、爆炸等常見氣體現象。


Overview
For almost 12 years, Sitni Sati has been dedicated to the creation
and release of the most popular and widely used plug-in technologies
for 3ds Max.

When AfterBurn was released in 1998, it became a huge hit and was
immediately considered the de facto standard for volumetric particle
effects for 3ds Max. It was initially used to help blast Bruce Willis
into space in Armageddon, and over the years has helped companies like
Computer Cafe, Blur, Uncharted Territory, Tigar-Hare, Digital Dimension
and countless other facilities create stunning smoke trails, dust and
explosions in their work. It also opened the doors to other companies
who had never owned 3ds Max before, but bought copies of Max and
AfterBurn solely to render out these gorgeous effects in that core
product.

Eight years later, FumeFX 1.0 was released upon the world for 3ds Max
and it was the first commercially available gaseous fluid dynamics
simulator for 3ds Max. It is a powerful fluid dynamics engine designed
for the simulation and rendering of realistic fire, smoke, explosions
and other gaseous phenomena. Its versatility, robustness, and intuitive
workflow made it a perfect solution for even the most demanding tasks in
the computer graphics industry. Designed for use by visual effects artists,
game developers, and visualization professionals who demand the utmost
in realism, it is unrivalled in its ability to achieve the nuances and
complexity of fluid gas behavior.

Within a few months after FumeFX 1.0 release, it was praised as one of
the fastest and most flexible CG fluid dynamics simulation systems
available on any platform - capable of producing completely photorealistic
visuals of smoke and fire that interacts with the entire scene. FumeFX
also takes advantage of the latest in mental ray? rendering technology
so that vfx houses with vast render farms (even those running Linux)
can quickly render out fire that creates scene lighting. Never before
have 3ds Max artists had such sophisticated tools to help offer their
clients this sort of amazing output.

Today on May 20th 2010, Sitni Sati is proud to announce the release of
FumeFX 2.0 for Autodesk's 3ds Max platform.

New features that have been added for FumeFX 2.0 are focused on minimizing
project turnaround times and providing the ability to add more detail to
the simulations - quickly and memory efficiently.

Project turnaround times can be significantly reduced when there is a need
to fine tune final simulation playback speed. Until now, this was only
possible by running the whole simulation again with different time scale
parameter. That approach has a number of drawbacks, most importantly - it
is very time consuming and always results with a different fluid flow.
Out proprietary Retimer algorithm operates on existing cache files to
re-create missing frames. Retiming process is fast and more importantly,
it preserves exactly the same flow as in original caches.

Wavelet Turbulence algorithm is well known to the CG industry for some time
and FumeFX 2.0 utilizes it to create additional detail on low detail simulations.
In contrast to existing Fluid Mapping code, Wavelet Turbulence scales up
the grid and adds detail that is not distorted over the time domain.
Computation is fast and has lower memory demands compared to the
simulation using same grid spacing.

FumeFX already has been production proven in titles such as 2012, Spiderman 3,
X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul)
and various games cinematics such as Warhammer Online, Classic Transformers,
Dante's Inferno and others.

Key Features

- Production proven results demonstrate this technology's ability to achieve
realistic smoke and fire effects for cutting-edge industry applications.
- FumeFX supplements the user's artistic vision with the power of real-world
physics for the ultimate in both style and realism.
- A multitude of parameters and FumeFX helpers give users maximum control of
the fluid's behavior and appearance.
- Easy to use, basic effects can be created with just a few clicks.
- Options include the use of powerful AFC and Gradient controls, which are
unified through all Sitni Sati products.
- Plug-in design incorporates extensive support for Particle Flow and
Thinking Particles.
- Dynamic simulations allow for bi-directional influence between FumeFX
and particle systems.
- Advanced scripting via MAXScript is possible with almost every aspect
of FumeFX, including access to all simulation data.
- FumeFX is capable of dynamic interaction with other scene objects.
- For those technical artists who want to write their own shaders,
a standalone rendering library is avilable for Windows and Linux,
both 32 and 64 bit versions.

Simulation

- Start simulations from scratch or by using other simulation results
as a starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded - users can select how many CPU's to
dedicate to their simulation.
- Users can watch the simulation progress in the interactive Preview
Window.
- Draft simulations can be created in mere minutes for fast previewing.
- User has control of which data is written to output files for rendering
and further processing.
- Wavelet Turbulence algorithm quickly adds extra detail to low resolution
simulation caches while preserving the existing overall motion.
- Retimer is a very efficient and fast method to slow down or speed up
caches without the need to re-run simulation.
- Post Processing module can significantly reduce cache size by optimizing
grid size around smoke/fire. It also allows users to decide which channels
will be excluded from the final caches.

Rendering

- mental ray for 3ds Max renderer support - available for both Windows and Linux.
- The Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map which is
integrated inside of the FumeFX object.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
- Fluid Mapping integrates procedural map details with fluid motion.
- The dynamic FusionWorks atmospheric renderer provides:
- Render Elements: Fire, Smoke, Velocity
- Proper blending with AfterBurn and ScatterVL Pro.
- Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth

 


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