LYNDA.COM CHARACTER RIGGING IN DISCREET 3DS MAX 6"3D MAX 6教學課程" 英文正式版 軟體簡介: LYNDA.COMCHARACTERRIGGINGINDISCREET3DSMAX6"3DMAX6教學課程"英文正式版 CharacterRigginginDiscreet3dsmax6withGeorgeMaestriisamovie-based tutorialdesignedtohelpnewandexisting3dsmaxusersunderstand3dsmax's characterriggingandskindeformationtools.Thetrainingtakestheuser throughbuildingskeletons,settingupInverseKinematics(IK),facialanimation, skindeformation,andcreatingandwiringsliders--steppingtheuserthrough rigginganentirehumancharacterforanimation.Thetrainingalsocovers skeletonsforanimalsaswellasreplacementanimation.CharacterRiggingin Discreet3dsmax6comeswithacompletesetofexercisefiles,includinga fullyriggedhumancharacterwithover30facialexpressions,allowingyouto followalongandlearnatyourownpace. Introduction ::welcome0:30(4.1MB) Skeletons ::creatingbones5:37(10.2MB) ::fittingbonestoamesh10:11(18.6MB) ::bonetoolspalette5:41(9.3MB) ::objectsasbones2:45(4.8MB) ::creatingaskeleton-spine9:13(18.5MB) ::creatingaskeleton-legsandfeet8:30(15.9MB) ::creatingaskeleton-arms3:46(6.4MB) ::creatingaskeleton-hands14:32(25.6MB) InverseKinematics(IK) ::basicsofIK14:00(27.6MB) ::IK/FKswitching4:52(9.4MB) ::applyingIKtoskeletons4:38(8.4MB) ::riggingafoot6:44(13.2MB) ::riggingahandusingwireparameters13:46(24.4MB) FacialAnimation ::basicsofthemorphermodifier7:33(14.7MB) ::modelingformorpher14:33(26MB) ::facialposesforanimation8:53(16.4MB) ::creatingeyes9:31(17.4MB) ::riggingtheface6:29(11.4MB) ::riggingtheeyes8:57(16MB) SkinandMeshDeformation ::skinmodifier3:36(7.1MB) ::adjustingusingenvelopesandweights15:53(30.4MB) ::adjustinghandsandarms11:28(21.1MB) ::adjustingtorso,neck,andshoulders6:38(11.7MB) ::mirroringweightsandenvelopes4:39(8.7MB) ::jointanglegizmo4:07(7.6MB) ::bulgeanglegizmo2:07(3.9MB) ::morphanglegizmo10:17(18.9MB) ::finalizingtherig2:11(4.2MB) Extras ::creatingcartooneyes7:29(12.9MB) ::replacementanimationformouths9:12(15.2MB) ::splineIK3:16(5.5MB) ::creatingafourleggedskeleton7:44(14.7MB) Conclusion ::goodbye0:27(3.5MB) ModelinginDiscreet3dsmax6 Introduction ::welcome0:26(3.8MB) 1.IntroductiontoModeling ::introductiontotheinterface5:38(10.2MB) ::realworldmeasurementsandgrids7:00(13.2MB) ::lightingandcamerasformodeling8:26(16.1MB) ::referencematerialsformodeling5:42(11.2MB) 2.PolygonalModeling ::editablemeshmodeling11:36(21.1MB) ::editablepolymodeling8:27(15.9MB) ::usingsubdivisionsurfaces8:10(14.5MB) 3.PolygonalModelinginaHumanBody ::settingup10:48(20.2MB) ::modelingthefoot11:49(21.7MB) ::modelingthelegs19:05(34.7MB) ::modelingthetorsopart111:57(21MB) ::modelingthetorsopart211:55(23.7MB) ::modelingthearms12:36(22.6MB) ::modelingthechest18:35(34.1MB) ::modelingthehand-basic13:30(25.6MB) ::modelingthehand-complex16:13(29.8MB) ::finalizingthehand13:56(25.9MB) ::finalizingthebody9:54(18.3MB) 4.SplineandPatchModeling ::introductiontosplines10:11(19MB) ::introductiontopatches9:34(17.5MB) ::usingsurfacetocreatepatches8:08(15.6MB) 5.SplineModelingaHead ::introduction4:53(8MB) ::setup5:34(10.2MB) ::modelingtheeyeopening5:48(9.9MB) ::modelingthemouth8:38(15MB) ::modelingbrowsandcheeks8:05(14.4MB) ::extrudingthemodelto3D15:20(29.1MB) ::refiningfacialfeatures15:03(28.1MB) ::creatingaskull15:18(28.9MB) ::convertingtopolygonalsurface6:56(12.7MB) ::refiningtheeyes10:47(20.5MB) ::refiningthenoseandnostrils9:59(18.5MB) ::refiningmouth,lipsandthroat5:24(10MB) ::finalizingthehead5:02(9.6MB) ::attachingtheheadtothebody8:14(15.4MB) 6.NURBSModeling ::basicsofNURBScurves12:21(18.6MB) ::creatingNURBSsurfaces7:48(15.5MB) ::creatingsurfacesfromcurves11:36(22MB) ::NURBSblendsandfillets7:10(12.7MB) ::curvesonsurface10:49(20.5MB) ::advancedfeatures12:15(22.8MB) 7.ModelinganAutomobilewithNURBS ::setup15:40(29.9MB) ::modelingthehood15:36(29.5MB) ::modelingthefenders15:11(28.5MB) ::modelingthesidepanels12:49(24.8MB) ::usingcurvestocreatedoorsandwindows10:58(21MB) ::modelingthetrunk9:28(18.1MB) ::modelingtheroof19:18(36.7MB) ::finalizingthebody14:29(26.8MB) ::usingrailtocreateseams16:34(32.7MB) ::creatinghighlightswithprojectedcurves15:01(28.2MB) ::creatingbumpers19:39(36.4MB) ::usingrevolvetocreatewheels9:10(17.4MB) ::finalizingthemodel13:02(24.7MB) Conclusion ::goodbye0:19(2.7MB) TexturingandLightinginDiscreet3ds Introduction ::welcome0:25(3.1MB) ::basicsofrendering4:59(8.5MB) ::activeshade3:46(6.4MB) ::RAMplayer3:04(5.1MB) 1.CreatingMaterials ::understandingthematerialeditor12:40(22.6MB) ::basicshadertypes14:26(23.5MB) ::creatingmaps12:28(21.9MB) ::proceduralmaps13:19(24.6MB) ::applyingbitmapsastextures11:29(22.7MB) ::usingcompositemapstolayerimages6:14(11.2MB) ::creatingdecalsusingmixmaps7:42(13.5MB) ::usingfalloffmaps10:41(19MB) ::changingmapsaccordingtodistance6:49(12.6MB) ::gradients7:07(12.8MB) ::bumpsanddisplacement17:05(31.3MB) ::creatingrealisticreflections10:51(20.6MB) ::transparency9:11(16.2MB) ::creatingacomplexskinshader10:09(17.9MB) ::creatingacomplexskinshaderpart25:27(10MB) ::usingthemulti/subobjectmaterial9:03(16.6MB) 2.Mappingin3dsmax ::creatingmaps11:20(20.1MB) ::placingmapswithUVWmappingmodifier13:14(23.8MB) ::usingphotoshoptocreatetiledtextures12:52(22.3MB) ::texturingcomplexobjectswithUVWunwrap6:48(12.4MB) ::creatingaUVWunwrapmapinphotoshop11:17(19.4MB) ::adjustingandapplyingaUVWunwrapmap13:48(24.4MB) ::usingmultipleUVcoordinatesforcomplexmapping7:14(13.7MB) 3.Lighting ::basicsoflighting13:44(25MB) ::basicshadowsinscanlinerenderer10:19(19.1MB) ::raytraceshadowsinscanlinerenderer7:06(13MB) ::lightattenuation3:55(7.5MB) ::omnilights6:15(11.5MB) ::lightingeffects8:31(15.1MB) ::globalilluminationusingscanlinerenderer11:44(18.5MB) ::mentalraylights/shadows5:19(9.7MB) ::globalilluminationusingmentalray7:13(12.6MB) ::causticsinmentalray8:25(15.1MB) 4.Cameras ::basicsofcameras6:59(14.3MB) ::environments3:52(6.9MB) ::depthoffieldinscanlinerenderer6:26(12MB) ::motionblurinscanlinerenderer6:07(11.2MB) ::depthoffieldinmentalray5:10(9.3MB) ::motionblurinmentalray2:27(4.4MB) ::camerashadersinmentalray3:41(7MB) 5.AdvancedRendering ::panoramaexport3:05(5.2MB) ::rendertotexture7:25(13.7MB) ::renderelements4:43(7.8MB) ::conclusion0:05(0.5MB)